Student Life Editorial: Clash Of Clans, A Political Masterpiece

By Jay Lee, ’20 and Sam Kim, ’20. Image found here.

The rush of adrenaline when you upgrade your town hall, the excitement of winning your first battle, and the glory that comes with bringing honor to your clan is something all fellow Clash of Clan players understand. Once a popular game in the 7th grade, Clash of Clans has resurfaced its delightful head back into the LCA community. But more specifically, in the 11th-grade class. The purpose of the game is to build the best village, upgrade defenses and troops, and most importantly, to attack other villages. As you upgrade your town hall, you have access to better defenses and troops, such as dragons, wizards, and even hog riders. To the outside eye, the game seems very childish and trivial, but Clash serves a greater purpose and has become very intrinsic to our lives.

An amazing aspect of the game is the ability to join a “Clan” with your friends to fight foes together. Clan members can work as one unit and donate troops to build each other up. Being a part of the LCA Clan with other peers has brought us together in ways nothing else could. The game provides something to talk about and melts our differences away. In Clan Wars, everybody is an important piece, and it gives responsibility to every single member. The game holds people accountable to pull their own weight and contribute to a greater cause. Clash provides unity among the Clan members at LCA, just ask any 11th-grade boy or Mariah Walter!

The common Clan that we all share is something to unite over, and it makes every person feel like they are a part of the community. Clan leaders like David Horcher frequently donate troops to ensure the best of the clan. Co-leader Sam Kim provides amazing attacking advice because he recognizes that, if the clan does well, he prospers too. Unity is an important aspect of the game, and it has brought members together.

However, with unity comes disunity, and no clan is perfect. As with the case in any society, a social class emerged and charismatic leaders like Sam Bahou took the throne. Here’s how the hierarchy functions: there is one leader, followed by co-leaders, who are followed by elders, with members at the bottom. There is a clear struggle to get promoted and to hold power and a voice in the Clan. Being an elder and a co-leader, in reality, does not mean they hold power at all. It is a deception by the leaders on top, to appease the public crowd and to maintain their power. The only important position in the Clan is the leader. And political strife struck down on our Clan about who would take the mantle. This lead to the Great Schism among the Co-leaders, with Sam Kim and Stephen Berry taking 75% of the Clan members to start a new clan. Kim and Berry gave Bahou and Horcher an ultimatum: make them the sole leaders or else this standout will continue.

As you can see the constant need and desire for power and leadership is a constant theme in the game. Members like David Bogossian lead peasant rebellions for members to have a greater voice and representation. For leaders to keep their power, they have to appease the public and our leadership frequently does this through false senses of power including “polls” and “votes”. The political nature of Clash of Clans is strong, with power being a central message.

Even with all the disunity, Clash provides a distraction from the everyday stresses of our lives. Arguments and disagreements about the game are invigorating and make school just a little more bearable. I have made friends for a lifetime, debates to remember, and learned more about the political game than any history class could teach me. But sadly, the game is dying out. We are losing members and are in need of a revival. This is why I am writing today, to entice you to enter this world full of excitement and battles, both in and out of the game. This is Clash of Clans, and, if you think you are up to the challenge, ask Sam Bahou and David Horcher to join.